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📅 E-Ink Smart Calendar

An ultra-low-power dashboard that fetches Google Calendar events.

📋 Overview

E-Ink (or e-paper) displays only consume power when changing the image. Once drawn, they retain the image indefinitely with zero power. This makes them perfect for battery-powered smart home dashboards.

What you'll learn: ESP32 Deep Sleep modes, E-paper display driving, and parsing complex REST APIs (Google Calendar / OpenWeatherMap).

Estimated time: 6-8 hours. Difficulty: ⭐⭐⭐⭐ Advanced.

🧩 Components Needed

ComponentSpecificationQtyNotes
ESP32 FireBeetleLow Quiescent Current1Optimized for battery
7.5" E-Ink DisplaySPI1Waveshare or similar
LiPo Battery3.7V 3000mAh1Lasts for months
3D Printed FramePicture frame style1

📖 Step-by-Step Tutorial

1

Google API Setup

Create a project in Google Cloud Console, enable the Calendar API, and generate an API key or OAuth token.
2

Wiring SPI

Connect the E-Ink display to the ESP32 VSPI pins. E-Ink requires 3.3V logic.
3

Drawing Graphics

Use the GxEPD2 library to draw text, lines, and downloaded weather icons to a frame buffer.
4

Deep Sleep

Configure the ESP32 to wake up every 12 hours, connect to Wi-Fi, fetch data, update the screen, and go back to sleep (consuming mere microamps).
💡
Avoid updating E-Ink screens more than once every few minutes. Rapid updates can cause ghosting or permanently damage the display layers.

💻 Code / Configuration

eink_calendar.ino
INO
// E-Ink Deep Sleep (Snippet)
#include <WiFi.h>
#include <GxEPD2_BW.h>
#include <Fonts/FreeSans9pt7b.h>

// Assume display setup is done...
#define TIME_TO_SLEEP  43200        // 12 hours (in seconds)
#define uS_TO_S_FACTOR 1000000ULL   // Conversion factor

void setup() {
  Serial.begin(115200);
  
  // 1. Wake up & Connect to Wi-Fi
  connectWiFi();
  
  // 2. Fetch Data (Pseudo-code)
  String events = fetchGoogleCalendar();
  String weather = fetchWeather();
  
  // 3. Update Display
  display.init();
  display.setRotation(1);
  display.setFont(&FreeSans9pt7b);
  display.setTextColor(GxEPD_BLACK);
  display.setFullWindow();

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